![]() That book is probably the best single source on all aspects of the ship and her armament. Israel in 1994 titled "Flugzeugträger Graf Zeppelin" has been overlooked by the WOWS developers and graphical artists. When looking at the outward appearance and characteristics of the GAMESCOM GRAF ZEPPELIN it becomes clear that the definitive study on the GRAF ZEPPELIN published by author Ulrich H.J. I post this topic for the benefit of the WOWS developers and graphical artists who are involved with the re-design of the WOWS GRAF ZEPPELIN. Instead WOWS can and should be AUTHENTIC in their approach to historic ships, because if WOWS is not even that, then one might as well start playing some fantasy space combat game and not a game featuring historic ships whose statistics and performance are based on essential features of the real world historic ships.A ship in WOWS can be both AUTHENTIC and GAMEPLAY BALANCED, the two are not mutually exclusive. WOWS is NOT striving to be REALISTIC and I do NOT advocate that WOWS should be REALISTIC. REALISTIC - "Resembling or simulating real life (conditions)". ![]() SIMULATOR - " A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer under real world conditions".AUTHENTIC - " Conforming to an original and/or the real world so as to reproduce essential features". ![]() For those that do not understand the difference between the concepts: To be sure, I do NOT mean a "SIMULATOR" or "REALISTIC" approach, but an "AUTHENTIC" approach. Instead of taking their current approach to representing historic warships, I advocate that WOWS would strive to represent historic ships following an "AUTHENTIC" approach.
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